This prototype is designed to explore the capabilities of Unity's built-in NavMesh, focusing on agent avoidance, path calculation, and path visualization. The project investigates how NavMeshAgents handle dynamic pathfinding and avoid obstacles while navigating a defined environment. By visualizing agent paths, the prototype provides insights into the internal workings of Unity's navigation system. This standalone project aims to serve as a foundation for understanding and utilizing these core NavMesh functionalities in future Unity applications.
The player is able to:
- Rotate the camera with the middle mouse button
- Click on the figures to display the movement range
- Move a figure while selected within the given range