PokeFight is a simple Augmented-Reality Rock-Paper-Scisors game created in Unity using OpenXR. Implemented for a class at FH St. Pölten focusing on designing and implementing applications in Virtual/Augmented Reality. The gameplay deliberately is kept simple to focus on the capabilities and restrictions of the OpenXR platform for Android. This project was created over a period of multiple weeks, although total development time amounts to ~4 hours with no guidance what-so-ever.
Things that I have done:
- Modeling and Texturing the platform
- Designing and implementing the fighting mechanic
- Creating the user interface