Cloud Warrior

Winter-break 2024

Check it out

During my winter break, I dedicated my time to developing a vertical slice of a game. In this game, players take on the role of an unnamed Buddhist Monk preparing for a sacred mission: ascending their temple tower to confront and defeat Māra, the personification of evil in Buddhism.

Core Gameplay Features

Player Abilities:

  • Players can dash in any desired direction, enabling quick dodges to evade enemy attacks.
  • Engage in melee combat using the monk’s fists to battle against Wing Chun-style wooden dummies.

Combat Mechanics:

  • Successfully landing consecutive hits on an enemy triggers a combo multiplier. Missing an attack resets the multiplier, adding a layer of challenge.
  • Missing attacks triggers a subtle "whoosh" sound for clear player feedback.
  • Landing successful hits plays a powerful punch sound, paired with a floating damage number above the enemy.

Accomplishments in the Project

  • Designed and implemented all gameplay features.
  • Modeled every piece of geometry displayed in the game.
  • Developed a dynamic wind sound system capable of generating nearly infinite variations.
  • Created a custom cloud shader to enhance the atmospheric setting and immerse the player in the game world.
  • Developed clean sound design to deliver clear and immediate feedback to the player.

Assets and Resources

Original Work:

  • All gameplay features
  • Environmental models

Third-Party Assets:

Next Steps

  • Develop procedural generation for creating dynamic levels.
  • Expand combat mechanics to include elemental fighting styles (fire, water, earth, wind).
  • Expand enemy AI and introduce a variety of enemies.
  • Improve environmental art to further refine the game’s aesthetic and atmosphere.

If you have a great idea or an exciting project, feel free to get in touch with me!